The following was a post I never had a chance to publish in the wake of my surgery recovery. Since lots of folks asked about it, I figured I’d share it this week. ––––––––––––––––––––––––––– My legs throb and ache with every step. It’s been just under a week since surgery, but my doctors want
The last post on this site came just before I went in for leg surgery a little over a year ago. I thought I’d have plenty of time after surgery for blogging—after all, I wasn’t going to be working! But recovering bodies don’t really work that way, and after a few exhausting weeks of
Part of me wanted to wait for the entirety of Kentucky Route Zero to be released before writing about it, but ultimately I felt I was doing a disservice to the work by waiting. Because you shouldn’t wait to play it. And I shouldn’t wait to talk about it. I first played Kentucky Route
This weekend I’ll be speaking and exhibiting at a special UC Santa Cruz exhibition by Oakland-based text exhibition series Writ Large. The program looks fantastic, with screenings and performances of creative work from many talented artists from around the Bay, and with workshops by illustrious figures in computational literature, many of whom I’m lucky
This year, the ACM Hypertext Conference is offering a Creative Track in an effort to bring in more artists, which I have graciously been asked to Chair. This year's conference theme is "missing link," which is perfect for how we see this exhbition.
I had planned to post a cute little post today about AI as a design problem. But honestly in the wake of the announcement that Nintendo has fired Alison Rapp, I can’t in good conscience publish that piece today. Nintendo Insider has a quick overview of the situation for those unfamiliar. After controversy had
Finally, by my third GDC, I have reconciled my past experiences of being an outsider with the my current privileges. This year was a big step.
I’ve been a fan of the Super Smash Bros series since the first installment on Nintendo 64 in 1999. Back then, I loved the game’s framing metaphor of the characters of Nintendo's most popular games as inanimate toys brought to life by the Master Hand’s omnipotent selection.