Dare to Lead
Brené Brown is a researcher of shame and vulnerability, and while that might seem like an odd fit for a book about leadership in...
This Has to Stop
I had planned to post a cute little post today about AI as a design problem.
But honestly in the wake of the announcement that...
Beyond the Velvet Ropes
Finally, by my third GDC, I have reconciled my past experiences of being an outsider with the my current privileges. This year was a big step.
Personas
Lately I’ve been wondering what I can contribute to the community and therefore wondering what role and persona will most effectively communicate that contribution. But performing yourself is harder than it sounds, and the conscious search for an online persona feels anything but genuine.
Allusive Games
When games reference other games, it’s almost always done in a flippant, shallow way, but allusions represent a greater possibility for ambiguity, multivalence, and expressive depth. Games deserve—and are increasingly ready to harness—that depth.
Lenses, Not Boxes
I wanted to be an engineer. But not if it meant giving up writing or design.
But I was looking at it the wrong way: labels should be lenses, not boxes.