Nobody Was Mean or: How I Learned to Stop Worrying and Love the FPS
First exposure:
“I’m standing at the entrance, by the Titanfall booth,” I text to a friend, who is coming to meet me at the entrance...
Spoil-sports & Boys’ Games
From Huizinga's Homo Ludens (1938):
The player who trespasses against the rules or ignores them is a "spoil-sport". The spoil-sport is not the same as...
The Velvet Ropes of GDC
This year, I went to the Game Developer’s Conference for the first time. Everyone told me how much I was going to love it....
Badges of Cred: Examining the Phases of a Scene
My talk on phases of cultural scenes is up at the Critical Proximity website.
I wrote the talk too long and had to cut it...
Critical Proximity
The Critical Proximity Conference on games criticism kicks off today in San Francisco. It promises to be a great start to GDC week.
I'll be...
The State of Games Criticism
Hello, World! Welcome to Cerebral Arcade.
The game industry has been undoubtably shifting and maturing, and the last few years seem to have brought huge...